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Blender Git Statistics -> Branches -> sculpt-dev

"Sculpt-dev" branch

Total commits : 1 078
Total committers : 27
First Commit : October 17, 2020
Latest Commit : November 29, 2021


Commits by Month

DateNumber of Commits
November, 202161
October, 2021107
September, 2021106
August, 202159
July, 202159
June, 202141
May, 202145
April, 202187
March, 202188
February, 2021150
January, 202155
December, 202063
November, 2020130
October, 202027

Committers

AuthorNumber of Commits
Joseph Eagar538
Pablo Dobarro398
Jacques Lucke31
Campbell Barton25
Joseph Eagar17
Sergey Sharybin14
Aaron Carlisle9
Sybren A. Stüvel7
Hans Goudey5
Philipp Oeser5
Ray molenkamp4
Richard Antalik4
Jeroen Bakker3
Ankit Meel2
Robert Guetzkow2
Sebastián Barschkis2
Yevgeny Makarov2
Bastien Montagne1
Brecht Van Lommel1
Clément Foucault1
Dalai Felinto1
Falk David1
Germano Cavalcante1
Julian Eisel1
Kévin Dietrich1
Paul Melis1
Peter Fog1

Popular Files

FilenameTotal Edits
sculpt.c271
sculpt_intern.h157
pbvh_bmesh.c140
bmesh_log.c81
sculpt_expand.c79
pbvh.c78
dyntopo.c76
BKE_pbvh.h76
properties_paint_common.py74
sculpt_smooth.c73

Latest commits Feed

November 29, 2021, 02:50 (GMT)
Sculpt-dev: fix memory corruption
November 29, 2021, 02:36 (GMT)
Sculpt-dev: Fix color filter not auto
creating a color layer.

* This is probably something I broke.
There was a SCULPT_has_colors() call that
wasn't needed.
November 28, 2021, 10:37 (GMT)
Sculpt-dev: fix memory corruption
November 28, 2021, 10:30 (GMT)
Sculpt-dev: fix broken color filter, alpha
was being set to garbage value.
November 28, 2021, 10:23 (GMT)
Sculpt-dev: fix thread contention
in weighted smooth
* Cached face areas are now updated
in a double buffered fashion;
all threads read from one side of
the buffer while the other is written
to by the threads that own a given
face; the buffers are swapped on
each iteration of a tool that uses
face areas.
* Fixes smooth flickering.
November 28, 2021, 09:19 (GMT)
Sculpt-dev: support area weighted smooth for PBVH_FACES

* This was actually kind of annoying; the
vertex->face-area-list code is in pbvh and
relies on edge ordering
around verts, but that order is non-trivial for
PBVH_FACES (relying as it does on a vertex->poly
map). This ordering was calculated entirely in
editors/sculpt_paint/sculpt.c, not callable from
pbvh.
* The solution was to add a helper function to pbvh
for building vertex->edge lists from vertex->poly
maps. This is then used by both sculpt.c and the
vertex->face-area-list code.

* Also improved boundary bevel smooth a bit. I'm
thinking of extracting it from SCULPT_neighbor_coords_average_interior
into its own function and possibly its own brush.
November 27, 2021, 17:17 (GMT)
Sculpt-dev: fix corruption in dyntopo
fast pbvh leaf builder callback.
November 27, 2021, 17:02 (GMT)
Sculpt-dev: don't show input mapping
settings in sculpt context menu
November 27, 2021, 05:10 (GMT)
Sculpt-dev: Add brush_eval field to Paint

* Paint now has a brush_eval field which
is used in leu of ->brush if non-null.
* This lets us get rid of all the annoying:
`brush = ss->cache ? ss->cache->brush : BKE_paint_brush`
code. Now it's just BKE_paint_brush.
* Used by SCULPT_run_command.
* Also fixed nasty scene spacing bug.
November 27, 2021, 00:27 (GMT)
Sculpt-dev: fix multires crash in last commit
November 26, 2021, 23:39 (GMT)
Sculpt-dev: bugfixes

* Fixed PBVH_FACES vcol draw bug.
* Fixed boundary smooth being turned on
if its temp customdata layer exists.
* Fixed unnesting of brush panels from
last commit improperly showing up
in the workspace tab for sculpt
instead of the brush tab.
November 25, 2021, 19:34 (GMT)
Sculpt-dev: sculpt_init_tool_override_channels
related fixes

Various fixes so sculpt_init_tool_override_channels
for shift-smooth can replicate the prior behavior:

* Brush spacing will now look up brush channel
spacing directly for sculpt, instead of relying
on copying the channel data into Brush.
* Brush spacing code will now use brush channel
pressure for sculpt. Fixes broken shift-smooth
pen pressure.
* The falloff_curve channel is now automatically
added (before it was only used internally by
command lists, the code was defaulting to
the Brush field otherwise).
* BrushCurve now has an option for custom curve
presets to have negative slopes.
* The Falloff panel now puts the type dropbox
inside the panel header.
* Falloff panel also now uses brush channel data in
sculpt mode.
* falloff_shape is now a brush channel

In a somewhat unrelated change, I also unnested the
Brush Settings subpanels. It's been driving me
insane for a very, very long time. Much more
usable this way.
November 24, 2021, 03:46 (GMT)
Sculpt-dev: fix smooth_strength_factor bug

* Fixed bug where BRUSH_MAPPING_INHERIT was
being or'd to BrushMapping->flag instead
of assigned to ->inherit_mode.
* Fixed smooth_strength_factor
and smooth_strength_projection.
* Also added yet more asan poisoning to mempool
* Added a function to build final inherited brush
channel, BKE_brush_channel_copy_final_data. Takes
BrushMapping->inherit_mode into account.
November 20, 2021, 16:52 (GMT)
Sculpt-dev: undo debug disabling of threads for
color filter.
November 20, 2021, 16:49 (GMT)
Sculpt-dev: add random_[hue/sat/value]
color filter options from
sculpt-mode-features

* Follows comment in mesh filter's randomize and
uses BLI_hash_int_3d.
* Added a seed parameter.
* Also renamed SCULPT_get_mdyntopo to SCULPT_get_sculptvert.
November 20, 2021, 15:49 (GMT)
Sculpt-dev: fix broken vcol attr
auto-creation

* Fixed BKE_sculpt_color_layer_create_if_needed
* Also fixed BKE_id_attribute_active_color_set,
accidentally pasted the getter's precondition.
November 19, 2021, 15:08 (GMT)
Sculpt-dev: fix another crash
November 19, 2021, 15:01 (GMT)
Sculpt-dev: fix gcc compile error
November 19, 2021, 14:58 (GMT)
Sculpt-dev: fix crash

* Tool slots weren't initializes sculpt
brushes properly.
November 19, 2021, 12:50 (GMT)
Sculpt-dev: improve uv smooth brush a bit

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021